Mar 19, 2009, 05:42 PM // 17:42
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#1
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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Human OoV Saccer in HM
Hey guys. I found this build and was wondering if any of you have tried it before...
http://pvx.wikia.com/wiki/Build:N/D_...of_the_Vampire
I liked using the D/N saccer on my para for the orders and was wondering if this build would work even better if played by a human. I am aware that the D/N is for healing as well. For any of you that have played saccers, are they effective in HM and how do you keep aggro off yourself(if you are playing saccer)?
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Mar 19, 2009, 06:26 PM // 18:26
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#2
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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The build you listed does not involve taking agro.
To protect yourself from accidental agro, consider using a shield, and have a better armor rating than the fool standing next to you.
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Mar 19, 2009, 06:29 PM // 18:29
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#3
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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Saccing doesn't draw aggro? But D/N saccers are always the first to go.
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Mar 19, 2009, 06:47 PM // 18:47
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#4
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Desert Nomad
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first to go where? if you mean die than they're just terrible...
the build you've linked to is just a variation of the famous Orders Necro used in good old B/P teams. basically this character stays as far back as he can, even behind the Monks, just make sure to keep inside your party range so your meleers will receive its benefits. as for the gameplay itself: spam order skills and weapon spells or whatever else you brought. use [mystic regeneration] and [signet of pious light] to not get killed from the constant health sacrifice. that's all there really is to it...
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Mar 19, 2009, 06:48 PM // 18:48
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#5
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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meh, u better have a decent amount of people doing physical dmg to put in a character soley dedicated to OoV. seems like a waste to me. trip nec teams ftw
Last edited by Eragon Zarroc; Mar 19, 2009 at 06:51 PM // 18:51..
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Mar 19, 2009, 08:20 PM // 20:20
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#6
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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k, was planning to run that with para heroes...nvm then back to boring old discord way.
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Mar 19, 2009, 09:06 PM // 21:06
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#7
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by NecroticChanter
k, was planning to run that with para heroes...nvm then back to boring old discord way.
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Run paras but bring a D/N and run a curses or MM bar on yourself,your hex placing and calling will be far better + [[go for the eyes] will love you
Racthoh (a supermod here) created these builds which you might find use of.
http://www.guildwarsguru.com/forum/s...php?t=10254869
http://pvx.wikia.com/wiki/Build:Team_-_Racway
I started running these lately with a human nec running curses and the builds I throw at her for heros.We've been tearing through vanquishes all week and the D/N rarely seems to run into any problems with death unless he happens to be jumped on by loads of melee and confusing the 1 N/Rt healer.
My $0.2
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Mar 19, 2009, 09:45 PM // 21:45
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#8
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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If I'm running in a Physical-heavy party and want something different to do, I run my Necro as an OoV. There's nothing wrong with it, you just have to be competent in 3 basic factors:
1) Don't sac yourself to death - it's common knowledge, but some people get overzealous with their sac'ing you have heals on your bar for a reason
2) Stay out of aggro - this includes aggro that your team isn't currently engaging - you HAVE to stay aware of the things around you; know patrols and pop-ups in the area you are in and do NOT trigger them
3) Stay within range for the Orders to affect your allies - otherwise, you're sac'ing for no reason, and the team would have been better off with you running something else, or bringing a different person along in your spot
__________________
Warrior for Hire
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Mar 20, 2009, 03:48 AM // 03:48
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#9
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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The build you have linked is a good orders build for a human. Another one is:
[build prof=necro/ritua bloodm=11+3+1 soulre=6+3 restor=12][order of the vampire][blood renewal][protective was kaolai][mend body and soul][blood ritual][recovery][recuperation][flesh of my flesh (PvE)][/build]
To stay out of aggro, simply stay out of aggro range. Don't let those red dots (foes) into the aggro circle in your compass. Since you are constantly sacrificing and regenerating your health, you will be an easy target for foes so stay out of combat whenever possible. You don't need to be that close to maintain the Order enchantment on your party. As long as ally names are not grayed out (compass range), it's good.
For Orders, lowering your maximum health makes you more vulnerable to spike damage, but it also increases the effectiveness of all health sacrifice skills and health regeneration.
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Mar 20, 2009, 05:03 AM // 05:03
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#10
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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thanks ac1inferno and every1 else, I'll try it out
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Apr 11, 2009, 03:12 AM // 03:12
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#11
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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My OoV Necro Bar:
Blood Magic: 12+1+3 (I'm staying out of combat, and I'm competent enough to be clear of aggro)
Soul Reaping: 10+3 (same reason for my +3 in Blood Magic)
Healing Prayers: 8
[Awaken the [email protected]][[email protected]][Vigorous [email protected]][Blood [email protected]][Order of the [email protected]][Foul [email protected]][Mending [email protected]][Patient [email protected]]
I use my 55hp Armor Set to keep my sac costs low, and generally use a +20% enchant Spear w/ a HSR 10% mod and a 20/20 Blood offhand. I keep a +60hp defensive set as well if for whatever reason aggro goes haywire and targets me.
__________________
Warrior for Hire
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Apr 11, 2009, 11:04 PM // 23:04
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#12
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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Life sacrifice and exhaustion are 2 game mechanics that i have never liked in this game,there is nothing more funnier or frustrating than watching your hero sac to death or exhaust his entire energy bar.
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Apr 13, 2009, 09:06 AM // 09:06
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#13
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Lion's Arch Merchant
Join Date: Dec 2006
Location: "Flame Shield On!"
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@ OP - I ,myself, don't like to be an order bitch. It get's boring real fast.
@ legacyofkain85 - I felt like you for quite some time, but in time I've learned a couple of things:
1. Exhaustion isn't so bad on eles who use it wisely (aka players, not heroes) thanks to their large energy pool. If the build is energy intensive then you won't feel the exhaustion. If your build isn't hard on the energy then what difference does it make if you have exhaustion?
2. After the update to most sacrificing spells that made them cost only 1 energy, I started to actually use them. A 10% isn't that bad as you might think, even more strongly in PvE with all the healing the N/Rts are throwing. Adding [Masochism] to mix on intensive saccing builds and you have a great energy management even if you stay out of aggro and lose the effect of SR.
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Apr 13, 2009, 05:47 PM // 17:47
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#14
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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If you are running Orders - you are running physicals.
And if you are running physicals - you'd better be running SY! also.
And if you are running SY! and Orders - it makes no sense to not run Fury.
And that means Vampire is out.
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Apr 13, 2009, 05:54 PM // 17:54
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#15
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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You can run [Mark of Fury]. It makes the bar a little more offensive and the sac is much easier to manage.
There's also the fact that [Order of the Vampire] has a very cool cast icon. (Don't take that as a serious point!)
The stupid condition OotV has is very unfair for an elite in PvE.
Edit: And it's not as though Dark Fury or even Mark of Fury are necessary to maintaining SY. Though they are helpful. So long as a couple of physicals have it, it'd be up almost all the time anyway.
Last edited by Xenomortis; Apr 13, 2009 at 06:10 PM // 18:10..
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Apr 14, 2009, 02:52 AM // 02:52
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#16
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by upier
If you are running Orders - you are running physicals.
And if you are running physicals - you'd better be running SY! also.
And if you are running SY! and Orders - it makes no sense to not run Fury.
And that means Vampire is out.
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Splinter Barrage teams say "Hi".
Like Xenomortis' edit says, any Physical you'd run with "SY!" is going to be able to maintain it nearly all of the time anyways, so Dark Fury and Mark of Fury are optional. Sure, Dark Fury + OoP are going to output more damage because OoP and OotV do the same amount of armor-ignoring damage, but the addition of extra ADR from Dark is going to mean your Physicals use attack skills more often, but while spamming "SY!" they generally don't have much time to deviate from the "SY!" chain/sequence.
I prefer OotV because it's less sac, the damage is still there, and lifesteal helps keep my team's red bars up, even if it is less optimal.
__________________
Warrior for Hire
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Apr 14, 2009, 09:54 AM // 09:54
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#17
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Xenomortis
Edit: And it's not as though Dark Fury or even Mark of Fury are necessary to maintaining SY. Though they are helpful. So long as a couple of physicals have it, it'd be up almost all the time anyway.
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Good point!
So I should expand and and say that Fury will fuel ALL adrenal skills. Which means stuff like Earth Shaker happening more often.
Whenever I do Orders, this is what I stick with. And I plan on, unless they make a PvE version out of Vampire.
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